Aug 28 2009

Finally Find Out How To Set The Sleep Timer On Your IPhone

If you are like me you love, and I mean love your iPhone. It’s very slick, modern, get’s a lot of compliments and works very well, normally. Also, probably being like me you aren’t always exactly sure on how to operate your iPhone. It took me three weeks of ownership before I figured out the sleep timer function and finally figured out how to get it to work.

Now if you don’t know what a sleep timer is, it’s not your alarm clock. That’s a totally different topic. The sleep timer is a little program built into your iPhone that lets you set it to play music for a set period of time and then it shuts itself off. The reason it even exists is pretty easy to understand. Let’s say that you want to fall asleep with your music playing but not wanting to wake up to a dead battery you need to have it turn itself off at some point. I do that with mediation songs for example. They help me fall asleep and I set the sleep timer for an hour and can wake up the next morning with a near full charge. So here’s how we do it.

STEP 1: Hit the clock button on the home screen.

STEP 2: Hit the timer icon in the lower right hand corner.

STEP 3: Put in the number of hours and minutes you want the music to play for.

STEP 4: Hit the when timer ends button.

STEP 5: Hit the first item on the list which is Sleep iPod.

STEP 6: Hit the set button on the lower right hand corner.

STEP 7: Hit the start button.

And now you know exactly how to set the sleep timer on your iPhone. The iPhone is a great device, but at times it can be a pain trying to learn. I’m sure there are others out there that don’t know why they even include a user’s manual in the box as I never take the time to look at it, lol.

Typically I suggest using this feature after an afternoon or evening sporting event. I’ve always had difficulty falling asleep after something like a tough soccer game. After all of the running involved, there was just almost no way for me to relax. Now, I fortunately have found the sleep timer on my iPhone so I can listen to something relaxing while trying to sleep. I think all soccer players know exactly what I’m talking about. Hopefully you have already saved a bunch on your iPhone, but if you are looking for Soccer Cleats On Sale or Clearance Soccer Cleats those are two great places to find them. Now speaking of setting the sleep timer, I think it’s definitely my time for some relaxing music. Take it easy!

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Aug 27 2009

Ipod Connectivity – Review Tips And Trick Should Have To Know Before Choose

Technology SitesYou got your iPod, your current favorite gadget of all time. And you also made sure that you have got all these amazing iPod accessories and everything that could come with the iPod – those cool headphones, batteries, cases, iPod speakers… the whole lot. But you are still lacking one thing: iPod connectivity to your vehicle.

Unless you own a vehicle that has been created for the 2006 or the 2007 model years, your car surely would not be coming with iPod connectivity. In fact, even if your car is one of the newer models on the street, there is also a mighty big chance that it does not have iPod connectivity. Unless, that is, you have purchased a Ford vehicle or one unit of the Mazda brand.

But despair not. You can still enjoy your music and audio selections from your iPod in your vehicle without having to use the headsets. All you need to do is have the latest Alpine gadget and you are going to hit the road smiling and nodding your head to the beat of your music.

The new gadget for your iPod is called the Alpine iDA-X001 and it is the very first of its kind in the auto industry. You see, this gadget has its very own dock port and you can simply connect your iPod here effortlessly. And, aside from that, you can use the Apline iDA-X001 to control the iPod so you can choose which congs to play. The gadget will also display your music pieces’ information like track lists, the album, the album art, the total length of the song, and other pieces of information about the song. All these are displayed as marquees that go sliding up like a slide show on a colored screen that measures 2.2 inches. It really does look great. And it sounds great too.

With this new gadget from Alpine, the iPod is not the only portable media gadget that you can plug and play. After all, the Alpine has got a USB port so you can plug in your other gadgets. In fact, with its stereo Bluetooth connectivity that has been made available through an optional adapter, you can access the music library of your beloved mobile phone. And while it is plugged, you can make hands-free calls. Is it not just quite amazing?

So how much is this going to be? Well, it comes with a $450 price tag and the money is sure going to be well spent, although we have not yet tested if you can play iPod videos with it. But if it does not, it is going to be much of a surprise considering the price that it holds. For me, though, the price and the features of the new Alpine iDA-X001 is just right.Find more information about gadget update here.

Aug 27 2009

Apple IPod App Reviews: DropSum

DropSum, a relatively new number puzzler from The Game Creators, has hit the app store. Playing like a cross between Drop7 and DownToZero, DropSum offers a game of simple addition in an appealing, addictive wrapper.

DropSum presents the player with a 7 x 7 grid into which you must drop numbered balls. The object is to create a line of balls whose sum totals 9. The line must run horizontally or vertically. Initially, the balls dropped into the puzzle are gray and mostly contain small numbers, from 1 to 3. Once a line of 9 is formed, the balls that constitute the sum change to blue. The next time a blue ball is part of a line of 9, the blue ball turns yellow. When a yellow ball forms a 9 line, it turns red. Using a red ball to create a line of 9 causes the red ball to explode, and any balls on top of the exploded ball fall to fill in the vacated space. There is a possibility that these falling balls will create new lines of 9 in their new positions, continuing the cycle of balls changing colors and exploding, which really drives up your score. As you get deeper into the game, larger numbers will appear, making it more difficult to easily create lines of 9. It takes plenty of strategy and a bit of luck to achieve high scores. Gameplay is untimed to allow you to set your own pace, and the game ends only once all of the squares have been filled with balls.

Destroying 10 or more balls in a single turn will give you an orange power ball. This ball will destroy any ball that it lands on. Occasionally, a numbered octagon will be thrown into the mix. These octagons play just like the numbered balls, except exploding an octagon will cause a star to appear in the upper left corner of the board, offering bonus points. Your current score appears in the upper right corner of the screen. The upper left contains the sequence of the next 4 balls to be used, giving you the opportunity to plan out your positioning. The bottom of the screen indicates the number of exploded balls needed to advance to the next level. Once the game ends, your success rate is translated into a percentage of genius and is accompanied by an entity that contains a similar level of genius for comparison. Most of these are pretty humorous. There are also trophies to collect for reaching various milestones and the game autosaves your progress in the event that you accidentally exit or need to take a call. DropSum recently updated with OpenFeint, allowing for online leaderboards to compare your skill to other players.

Graphically, the game oozes polish. There are two themes to choose from: Modern and Classic. We preferred the dark styling of the Modern version. There is a decent soundtrack in the game, but you can also listen to music from your own library. Controls are simple. Just tap the column into which you’d like the current ball to drop. Our only complaint is that the completed number combinations flash so quickly that you don’t get a chance to actually see which balls are changing and exploding until they finish and you are left with the aftermath. It would be nice if that aspect were paced a bit more like Drop7, which highlights and holds on the targeted balls for a brief moment before moving on. Otherwise, we couldn’t be happier with the enjoyable gameplay and slick look of The Game Creators’ offering.

Replay value abounds, as no two games are ever the same and some simple planning can really lead to lengthy games and very high scores. DropSum is currently on sale for the rest of August, dropping to $0.99 from its usual price point of $2.99, so be sure to pick up this 5-Dimple treat while the getting’s good.

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Aug 27 2009

Apple IPod Applications Reviews: Lunarcy

Lunarcy, the self-described “arcade type, puzzle orbit simulation game,” has been released by The FABRIK in the app store. Though it sounds like a mouthful used to describe a complicated game, Lunarcy is actually a simple, yet challenging, offering.

The goal in Lunarcy is to use your spaceship to dock with the space station for refueling, then return safely to your home planet. Of course, there’s a bit more to it than that. You’ll have to master the physics involved with gravitational orbit, as well as use fuel for maximum efficiency and avoid damaging your ship upon re-entry. There are nearly 50 levels in the game, offering plenty of time to hone your skills. There is even a level select option, allowing you to jump to any previously completed level quickly. Each level is a bit different, changing up the orientation of the orbiting station, adding additional stations to dock with, introducing stronger gravity fields, and much more. A tutorial is available to walk you through the nuances. Gameplay is pretty addicting, as we found ourselves engaged for 45 minutes without realizing it.

The graphics have a strong retro feel to them, simple yet fitting for the simple nature of this game. It’s definitely a throwback to the early days of video gaming. The music is good, too, reacting to your movements on-screen in a pleasing way. The controls are also easy to get used to. Left and right buttons controls the direction which your spaceship spins. A rotational stabilization button between these buttons stops your spin, stabilizing your ship so that you can find the proper orientation in which to dock or land. A thrust button on the right side of the screen powers your ship. Of course, you’ll want to use this in tiny bursts, as it burns fuel quickly. Once you’ve used up all of your fuel, you’re given the option of restarting, though if you wait, your ship may still land safely on occasion, as it did for us. There are plenty of stats on-screen to assist you in your goal. You can quickly assess your speed, the direction and distance of the station and planet, and more.

In truth, hooking up with the stations is not so hard. If you are close enough, you’ll dock with little issue. Docking earns credits. Tap the ship to undock. It is the landing that is most difficult. We spent much time orienting toward the planet, giving a little thrust, and trying to spin the ship to land in the right way. More often than not, we would just fly past the planet and enter into a different orbit. It was a huge relief when we finally landed, even if we weren’t in the proper position and we exploded. At least we made it back. With some practice, you’ll get the mechanics down. The learning curve, however, is quite steep. A rough landing will require you to use credits to replenish your stats, thus reducing your high score.

We haven’t seen anything that resembles Lunarcy in the app store, so it appears to be fairly unique in that sense. Replay value may be a bit limited, though you can probably find ways to improve your previous scores. There is no global leaderboard. Priced at $2.99, some might find it a bit hefty. We feel it could certainly justify a $1.99 tag. Despite its difficult to master controls and lack of global leaderboard, Lunarcy is a 4-Dimple star.

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Aug 26 2009

How To Choose Your Most Befitting Phone Subscription Plan

Alright, you have your cell phone in hand, now you need a calling plan. With the competition being what it is at once, you will want to consider what your best course of action is.

Do you purchase a Pay-As-You-Go plan, or do you choose from a variety of other plans? If you are simply using it for day to day just in case reasons, a pay as you go may be all you require.

For persons carry out business however, having a plan with unlimited or good rates would be favorable. Cell phone companies compete for your business and have a variety of plans for the LG cellphone they cell.

Shop and compare before you make up your selection. Ensuring you have the right plan to meet your cell phone demands will help you as you need.

Some companies will provide the GPS cell phone tracker for free with a calling plan. It’s important to realize what the plan entails before signing your contract; you will want to make sure it’s something you are comfortable with and that it’s not a plan you were talked into by an over zealous sales agent.

Be selective and ask questions. When you accept what you are wanting, then you can check out the competing companies to discover the right plan for you.

Many people complain about the fact that they are having problems with their free mobile phone tracking. A simple plan will help mediate the occasion. The number one cell phone complaint happens to be something to do with the battery.

People have problems with calls being cut off or dropped; an annoyance and a frustration for many. They complain about the fact that they are unable to get a good charge or unable to get a connection at all when in remote places.

Many have been in the habit of putting their cell phone on the charger at night and leaving the unit powered on. This is something that people should not do with their cell phones.

Cell phone providers do not tell users this when they acquire them. A cell phone regularly requires roughly 2-3 hours to fully charge up. Some might think since the cell phone is on and it’s on the charger that it’s causing an even exchange of energy.

This actually isn’t the case because the cell phone uses its actual power whenever someone is talking on the phone, using applications, or sending and receiving text messages.

To face this problem is whenever you’re charging your phone, turn the unit off. This will allow the phone to properly charge eliminating any extra charging. Replacement phone batteries can cost anywhere from $40-80 dollars. This wouldn’t be necessary if you would charge this as directed.

Some may dispute that they must leave their cell phone on at night to receive any incoming phone calls. Cell phone manufacturers should develop a way to record missed call while the cell phone is off. Give your cell phone the break it needs to full recharge and you will found it greatly improves.

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Aug 26 2009

Understand The Evolution Of Cell Phones

We’re come a long way from the first cell phones. The concept isn’t a new one; in fact in 1947 Douglas H.Ring and W. Rae Young, Bell Labs engineers, proposed hexagonal cells for mobile phones. The real launch of the first portable phones was in the early 80’s. At that time only the very wealthy or well to do individuals had them.

They were very enormous and heavy. Not something to be carried in your pant pocket or purse, this was something that weighed a few pounds. As big as they were though, they didn’t have a clear sound and using them was a hassle. At first, all were designed for permanent installation in vehicles otherwise known as a ear phone?

Some of these bulky units were soon converted for use as ‘transportable’ phones the size of a briefcase. Motorola introduced the first truly portable, handheld phone. The first digital cellular phone call was made in the United States in 1990. They shrank considerably.

Cell phones used to be just analog phones, with the sole purpose of providing the consumer with the capability of making and receiving voice calls while on the road.

As technology has advanced so have the capabilities of the GPS tracking cell phone. They don’t just send and receive calls immediately ; they are capable of text messaging, emailing, taking pictures and video clips. The sizes have gotten little yet their abilities have improved.

As we continue to advance, so will the abilities of GPS cell phone tracker. In the next few years, cell phone networks will move data at several megabits per second, and will coexist with WiMax, Wi-Fi, and, for TV, DVB-H or MediaFLO.

There is some question on where and when a good time to use your mobile phone GPS tracking is and when it’s not appropriate. Here are some things to keep in mind as suggested by business and etiquette professionals.

1. Never take a personal mobile call during a business meeting. This includes interviews and meetings with co-workers or subordinates.

2. Maintain at least a 10-foot zone from anyone while talking.

3. Never talk in elevators, libraries, museums, restaurants, cemeteries, theaters, dentist or doctor waiting rooms, places of worship, auditoriums or other enclosed public spaces, such as hospital emergency rooms or buses.

And don have any emotional conversations in public – ever. People don’t require to understand your business and they don care to accept if you are having an argument with your boyfriend.

4. Don’t use loud and annoying ring tones that destroy concentration and eardrums.

5. Never multi-task by making calls while shopping, banking, and waiting in line on conduct other personal business.

6. Keep all cellular congress brief and to the point.

7. Use an earpiece in high-traffic or noisy locations. That lets you hear the amplification, or how loud you sound at the other end, so you can modulate your voice.

8. Tell callers when you’re talking on a mobile, so they can anticipate distractions or disconnections.

9. Demand quiet zones and phone-free areas at work and in public venues, like the quiet cars on the Amtrak Metroliner.

10. Inform everyone in your mobile address book that you’re just adopted the new rules for mobile manners. Ask them to do likewise.

Remembering to be courteous of those around you when you are on the phone is a good place to start.

When talking on the phone in public leave your personal information out of the conversation and keep your conversations for necessity purposes only.

Aug 26 2009

Apple IPod Touch App Reviews: Circuit Strike.One

If you’re an iPhone owner, you’re used to graphics looking clean and polished. Eye candy is old hat to you. However, with the rise of the iTunes App Store, the OS is open to developers lacking, shall we say, UI design prowess. If you’ve found yourself wincing at many an app you’ve downloaded, wince no longer. Say hello to Circuit Strike.One by Chillingo and developer H.grenade. Though not brand new to the App Store, CS.One is quite an installment of visual extravaganza.

Gameplay is carried out within a virtual computer network. You pilot a tiny fighter ship aiming to blast the living daylights out of the system administrator’s defensive minions. Data Cores on each level must destroyed to progress through the game. This is accomplished by taking out the Shield Generators while dodging attacks by Turrets, semi-intelligent Tracers, and AI Fighters. Once defeated, you can collect an enemy’s Ghost Data (little green crystal-like objects left behind). The more Ghost Data you gather, the more your Bullet Time is increased. Bullet Time is a sort of power-up which enables travelling through enemies and objects. As the last Shield Generator on a level is demolished, the Self Destruct Sequence begins. The Data Core must be defeated before the counter reaches zero or the game will end.

At the end of July H.grenade incorporated an additional control mechanism into Circuit Strike.One version 2.0 — Dual Sticks control. Here the gamer places one thumb on the left pad to control inertia-movement, and one thumb on the right pad to direct weapons fire. The result is a natural control experience that still commands a level of skill to master. And if you’re looking for a true mastery challenge, the previous two control schemes are still available.

Circuit Strike.One is endowed with phenomenally rendered graphics that come off more as a light-show than a computer network environment. As you overcome enemy ships, you’ll be delighted as the atmosphere explodes with colorful hues. Additionally, the game’s thumping soundtrack tags along in a reactive manner. If you prefer your own music selection, Chillingo and H.grenade have incorporated the now-expected iPhone OS 3.0 library access to CS.One. They have also built an in-game email system to contact friends without exiting. This is in addition to the online leader boards which are accessible through H.grenade.

Perhaps you’ve come across Circuit Strike.One in the App Store and figured it as another space shooter bringing nothing new to the touch screen. In the contrary, its recent update to version 2.0 makes CS.One one of the most satisfying 2.5D shooter titles we’ve come in contact with — especially at its $0.99 price tag (as of this writing). Plus, Chilling has just released a Lite version [Lite]. Take a look at the embedded video and images and see why we deem Circuit Strike.One a 5-Dimple Hero.

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Aug 26 2009

Apple IPod Software Reviews: Block Drop

Block Drop, a beautiful and addictive new strategic puzzler created by Dan Russell-Pinson, is now available in the app store. With randomly-generated level structures and musical compositions, you’re sure to enjoy an experience than can never be duplicated.

Block Drop has a simple premise: remove all of the blocks on each level until only the block with the checkered flag remains. This is accomplished by strategic maneuvering of a sparkling gem. The game takes place upon a serene body of water. A number of blocks rise out of the water. One block contains the checkered flag and another has a gem perched atop. You control the gem. Each time you leap off of a block, the block disappears into the water. If you jump off of a tower of blocks, the bottom block disappears, lowering the tower by a single block. You must discover the patterns of jumps that will eliminate all of the blocks, causing your last jump to be onto the checkered flag block.

Each level’s structure is randomly generated, so you are forced to figure out a legitimate pattern to achieve your goal each time, rather than memorize a previously-used jumping pattern. The graphics are gorgeous, with a sunset-like background and rippling water effects. The background music is also randomly generated, creating dreamy, New Age compositions that enhance the relaxing atmosphere. Controls are simplistic, as well. There is a virtual pad on the right side of the screen to control left, right, forward, and backward jumps. Simply touch any direction to jump one space. To jump two spaces, touch and hold the little square button on the left side of the screen while tapping a direction arrow. Missing a block plunges your gem into the water and restarts the level. Occasionally, you will encounter survival levels, where columns quickly rise from the water and disappear just as fast. You must be quick to avoid getting wet. There are 999 levels in the game, so it should keep you fairly busy.

A mini top-down map is in the upper right corner, which can be helpful as you get deeper into the game and your view of some blocks may be obscured. You can choose to replay any previously played level from the menu screen, though it will be in a different configuration. You can also view the level solution from the options menu, in the event that you really get stumped. A quick tutorial is also available to visually explain the game mechanics.

As the game offers near limitless possibilities, replay value is extremely high. You can easily lose yourself in the game for an hour or more without realizing it. Block Drop is currently enjoying an introductory sale price of $0.99, so get it before it goes up. Ten levels for a penny is a huge bargain. Block Drop is a 5-Dimple must-have.

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Aug 26 2009

Apple IPod Touch Game Reviews: Spider The Secret Of Bryce Manor

Spider: The Secret of Bryce Manor, one of the most inventive and unique games that we’ve come across for the iPhone and iPod Touch, has been released by Tiger Style in the app store. Creating a ton of buzz and receiving rave reviews (at one point, iTunes showed 102 5-star reviews and nothing below a 5), we were a bit skeptical about how good this simple, unhyped game could be. We were happy to discover that Spider earned every one of those 5-star review.

Imagine you are a spider. What do you do? Spin webs. Eat bugs. Repeat. You inhabit a creepy, abandoned home known as Bryce Manor. It appears that the previous tenants are no longer residing there, and it is quite possible that they left in a hurry. No worries. That just means fewer obstacles as you go about your day, feasting upon insects to replenish your silk supply. Spin enough webs and eat enough bugs and you’ll open a portal through which you move from beautifully-rendered room to beautifully-rendered room. As you traverse the house, it begins to become evident that something is amiss in this household. But what? That is the mystery that you must solve. Or don’t, because simply spinning webs and eating bugs is actually way more fun than it sounds or we ever could have imagined. There is no right or wrong here. Well, technically, if you don’t eat enough bugs and run out of silk, you won’t advance, but plan accordingly and spin strategically and you’ll be fine.

There are plenty of bugs available in each room, and they all seem to move about in a fairly predictable pattern, which allows you to create a web in an area that you know certain bugs will pass through. The controls are spectacular and much of the enjoyment of the game comes from the near-flawlessness of these controls. To move about, you hold your finger on the screen in the direction that you want the spider to move. He’ll actually move pretty quickly, which is another terrific decision by Tiger Style, as waiting for the spider to amble slowly about could have left some gamers bored. Holding for brief periods makes the spider move a bit slower and allows you to fine-tune your speed. Jumping requires a swipe of your finger in the direction that you want to jump. This spider has hops! To spin a web, you must find a solid point upon which to anchor your web. Move your spider to an anchor point and tap him to start a web. From the anchor, swipe your finger to jump to another point. If it is solid and close enough, a silk thread will be formed between the two points. If it cannot be an anchor point (such as a wash basin) or it is too far away, the thread will not form. If you create a thread, tap the spider again to start another anchor and swipe to create another thread. If your silk threads combine to form a geometric shape, a web will automatically form in the center and any bugs that cross that area will become ensnared. Bon appétit! There are a few meals that will require a bit more work. For instance, hornets will not get caught in your web. They must be tackled out of the air with a flying leap, which rivals even a Ray Lewis blindside in our opinion.

There are 28 rooms in which to eat and search for clues to the happenings at Bryce Manor, as well as 4 game modes: Adventure, Feeding Frenzy, Hunger, and Precision. Adventure is the main game mode, while Feeding Frenzy and Hunger involve eating ravenously. Precision puts your web skills to the test, with less available silk. In addition, there are 24 Webspinner achievements that can be earned, from spinning a certain number of webs to earning a certain number of points to unlocking all of the family secrets. Lifetime stats are maintained so that you can see how much work you’ve put into the game. Spider integrates with Facebook, so you can brag about your success or compare scores with friends. There is also a local, Facebook friends, and global high scores list to motivate you.

Graphically, there are few games that look better than Spider. Major attention has been paid to the details and it shows. The soundtrack is great, too. There is a good mix of music, from funky to a bit creepy, which helps to set the mood for each room. Controls are fantastic. Many of the details have been explained previously. You can also zoom out and explore each room by tapping with two fingers and swiping to pan. Another two-finger tap returns you to the game. The only, and we mean ONLY, negative that we could find was the lack of an ability to replay levels once you’ve completed them. Hopefully, this can be addressed in an update.

There is nothing like Spider in the app store. It stands on its own and stands proudly. Replay value abounds, from attempting to capture all bugs to unlocking all achievements to just having fun spinning webs and enjoying the spider’s control scheme. We can’t praise the game enough for bringing something new, exciting, and addicting to the app store. For $2.99, you will not be disappointed. 5-Dimples all the way!

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Aug 26 2009

IPod Touch Game Reviews: Cartoon Wars

Do you like comics, strategy, and action? If so, Cartoon Wars – a castle-defense title by Blue – is not a game you’d want to miss! The objective is to push through an onslaught of enemies, reach their castle, and destroy it. In a genre that seems to be reaching its watershed point, it is ever so impressive to see a game that is still able to stand out.

Some games look really impressive at first and then never live up to the expectation; Cartoon Wars, however, starts off bad, and never ceases to impress later. You learn right away that the game has an annoying and excruciatingly repetitive sound track; what’s worse, it does not respond to volume control. Then, it goes further downhill when you hit “rankings” and it takes you to safari; come on Blue, we are way past that stage. The help section is the inflection point of your acquaintance – while the spelling errors are inexcusable, Blue presents all the necessary information in a remarkably clear fashion.

The in-game graphics are nothing short of awesome! With so many CD games out there, the cartoon theme is an ingenious way to stand out and it works remarkably well. At this point I was hooked. Shortly after, I realized that to get a mere first impression of the gameplay would require at least a few hours; I ended up spending 3.5 on my very first stab at the game. Like in Medieval by Brisk Mobile, your castle is equipped with a bow that provides invaluable back up to your troops. However, instead of having to pull the string back and release every time you shoot, Blue has you hold down the fire button and simply slide back and forth to control the elevation; both firing mechanisms are innovative and fun in their own right. It is the first visit to the upgrade shop that will have you toying with the idea of calling-in sick the next day.

The upgrade shop is available at all times, not just between levels. At the shop you have 8 army units to purchase, 4 ways to improve your castle, and 4 ways to improve the productivity of your nation. Each of the 16 items has 6 levels of operation – leaving you in a constant need of financial capital. To buy or upgrade a unit you need gold and to manufacture a unit for deployment you need mana; both gold and mana are earned during battle, and productivity of both can be improved in the shop. There are several intricacies and dynamics of gameplay that are very hard to communicate without overwhelming you, but let me tease you at least a little bit. Right behind your castle there’s a mysterious “mana-booster” that, at the beginning, seems to serve a standard purpose, but in effect it has the potential to make or break your campaign and even change your entire game-plan (as it did for me).

With an impressive cast of characters on each side you just hope that you will never reach that final level; as it stands, Blue has you thinking that the variety of new enemies is simply endless. I will say that it would be disappointing if Blue never offered an option to play as the other nation; a feature that will definitely solidify their place at the top of the genre. With seemingly endless gameplay, you will welcome the option to save the game between levels. On that note, my recommended improvements are: offering more than one save slot, fixing the volume control issue, and, most importantly, replacing that woeful sound track!

I wouldn’t worry about getting value for your $0.99. Besides offering incredible depth and one of the most addicting gameplays in the app store, Blue shows us that they mean business by refusing to rest on their laurels as they are already working on an update. Cartoon Wars is a great product, offered by a committed developer, at a great price; if that does not spell out “no-brainer” than what does?!

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